Collaborations

Collab with the The Monster Directive.

Art by Jordan Mizell

Are you ready to transform your monsters from “meh” or “same old, same old” to “holy natural 20, did that thing just do that!?” Let’s dive into the game-changer you’ve been waiting for!

Gather ’round as we unveil Monsters at their Core, a 300-page tome filled with exhilarating and imaginative content for your next 5E game.

To cut straight to the chase (and trust me, your players will be running), you’ll find classic monsters re-envisioned with extra abilities, actions, bonus actions, and reactions. And no, I’m not talking about the usual “Claw, Keen Smell, or Hide” routine. Yawn. Additionally, we have a bestiary full of new monsters for you to unleash upon your players.

Furthermore, we created a new mechanic known as Monster Cores. These cores mean you can take any monster in this book - or any book you like - and give them fresh new abilities.

Do your players think they know the monster books inside and out? Ha! Grant one monster a unique core (or more if you’re feeling sadistic), and suddenly, they’re wondering what in the Nine Hells is happening. It’s like serving a familiar dish with a secret ingredient - familiar yet excitingly unpredictable.

Available soon on DriveThruRPG:

Collab with The Monster Directive.

Is your spellbook simply sitting unused? Are your spell components still in their original locations? Does your magic perform as intended? How frustrating!

CATPOCALYPSE is here to address all the issues associated with traditional magic.

Inside, you’ll find 150+ spells that reveal how cats have always strived to advance magic. Cats understand that every spell benefits from a bit of chaos, that every component belongs scattered on the floor, and that magic is most potent at three in the morning.

From cleverly distracting cantrips to 9th-level spells that truly shatter reality (and perhaps a few expensive vases), Catpocalypse turns traditional magic into something far more entertaining.

For years, your familiar has been trying to teach you these secrets by stepping on your spellbook, knocking over your component pouch, and demanding attention during your ritual casting. They were attempting to guide you toward a better way, not just being disruptive.

After all, who would you trust more: a wizard who has spent years collecting spell components or a creature capable of defying physical laws simply by fitting into surprisingly small spaces?

Available soon on DriveThruRPG:

Collab with The Monster Directive.

We've all been there. You've crafted an intricate dungeon with compelling villains and clever challenges. Then your players encounter an ooze, and the scene falls flat:

Absorbed is here to address all the issues

Your players don’t say it out loud, but they crave more. They want moments that surprise them, treasures that tell stories, and consequences that matter. The difference between standard Game Masters and exceptional ones? What happens after the ooze dies?

Absorbed is a complete reinvention of how oozes function in your game, transforming them from forgettable obstacles into centerpieces of mystery, magic, and memorable gameplay.

Absorbed is filled with 150+ rewards of slime-diving, treasure-hunting, and ooze-exploring experience. Discover gelatinous secrets & acidic artifacts, recover partially-digested maps leading to forgotten treasures, and transform your adventures with unexpected discoveries from the dungeon’s most overlooked monsters.

Available soon on DriveThruRPG: