Guild of Four

One month ago, Chase Hunter’s beloved uncle was murdered by an explosion. Today, an assassin broke into his home, and she’s offering vengeance.

Chase is recruited to join the Guild of Four, an organization of assassins whose history inspired the modern-day deck of cards. The position is his to claim, if—of course, there’s an “if”—he lives through the trial period. He must face seven seasoned assassins, each utilizing his or her own fatal methods to assess his ability to survive. Their attacks and weapons vary; their arrivals are unexpected. There is only one constant: Each assassin has two full hours to employ any means desired to take out Chase.

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Published by Line by Lion Publications.

The cover art was created by Jordan Mizell.

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